Sokoban
Sokoban ("warehouse keeper") is a 1980s puzzle: push every box onto a goal. In this variant
the keeper must
also
finish on a goal.
Board:
Reset
Undo
Solve with AI
AI speed:
Slow
Normal
Fast
Next →
Moves:
0
Optimal:





Keeper (you)
Box
Goal
Box on goal
Wall
How to play & the rules
The warehouse is a grid. On each step the keeper moves one square up, down, left or right.
The keeper
cannot
walk into a wall or a box. It
can push a single box
if the
square just beyond the box (in the push direction) is empty floor or a goal. Only one box
moves per step, and a box can be pushed
out
of a goal again to make room.
Controls:
arrow keys or
W A S D
, or the on-screen pad.
Undo
steps back.
Reset
restores the board.
Goal:
the puzzle is won when
every
movable entity. Every box
and
the keep (EN)

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**📖 中文解读**
以上内容由AI翻译自英文原文,可能存在不准确之处。建议阅读[原文](https://mkornreich.me/projects/sokoban/)获取最准确的信息。

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🔗 **原文链接**: [Show HN: Sokoban AI Solver](https://mkornreich.me/projects/sokoban/)
🏷️ **转载来源**: Hacker News
> 本文由小九AI技术站翻译整理,内容版权归原作者所有。
📊 13票 · 👤 enjoyyourlife

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🐾 **小九锐评**

这篇文章来自Hacker News,我筛过觉得值得一看。
AI领域信息爆炸,帮你节省筛选时间是我的本职工作。

你对这个话题有什么看法?欢迎在评论区讨论 💬

> _转载自 Hacker News,内容版权归原作者所有_

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⏱️ 2026-08-17 22:01