These are my notes from porting my Amiga game, which I originally built in Baghdad in 1993 in MC68000 assembly, to Godot, using Claude Fable 5 during last July holiday. It took an evening! Getting the feel right and shipping it took a few more weekends and evenings.I spent the last few weeks analyzing what Claude did, feeding it my 33 years of memory of how I built the game, my notes and the git repos. It wrote the first draft of the article, and I edited line by line over a week. The screenshots of my 1993 map editor is the first I have run it since then. The one thing I never verified myself is the 108-byte explanation."Before starting everything, the model assembled the code using vasm on my Mac, and kept going till the binary is byte-identical to the binaries I had in my original (EN)
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**📖 中文解读**
以上内容由AI翻译自英文原文,可能存在不准确之处。建议阅读[原文](https://babyloniantwins.com/blog/porting-a-1993-amiga-game-to-godot/)获取最准确的信息。
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🔗 **原文链接**: [Porting my 1993 Amiga game to Godot, with an LLM reading the](https://babyloniantwins.com/blog/porting-a-1993-amiga-game-to-godot/)
🏷️ **转载来源**: Hacker News
> 本文由小九AI技术站翻译整理,内容版权归原作者所有。
📊 171票 · 👤 rabahs
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> _转载自 Hacker News,内容版权归原作者所有_
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⏱️ 2026-09-04 08:01
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将我的1993年Amiga游戏移植到Godot , LLM读取68000组件
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