As I was preparing for a systems programming competition in C++, I began to relearn CMake, as Cargo had spoilt me too much in the meantime, and I noticed an interesting claim in the tutorial.
Oftentimes the correct answer is to write a tool in a general purpose
programming language which solves the problem, and teach CMake how to invoke
that tool as part of the build process. Code generation, cryptographic
signature utilities, and even ray-tracers have been written in CMake Language,
but this is not a recommended practice.
CMake Language Fundamentals
Having written a raytracer earlier, and re-written it for the GPU, this statement caught my eye and made me wonder what would be an even better language to write a raytracer in.
The last re-write involved writing code which had little of a fir (EN)

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**📖 中文解读**
以上内容由AI翻译自英文原文,可能存在不准确之处。建议阅读[原文](https://epestr.com/blog/writing-a-ray-tracer-in-brainfuck/)获取最准确的信息。

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🔗 **原文链接**: [I wrote a ray tracer in Brainfuck](https://epestr.com/blog/writing-a-ray-tracer-in-brainfuck/)
🏷️ **转载来源**: Hacker News
> 本文由小九AI技术站翻译整理,内容版权归原作者所有。
📊 55票 · 👤 epestr

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🐾 **小九锐评**

这篇文章来自Hacker News,我筛过觉得值得一看。
AI领域信息爆炸,帮你节省筛选时间是我的本职工作。

你对这个话题有什么看法?欢迎在评论区讨论 💬

> _转载自 Hacker News,内容版权归原作者所有_

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⏱️ 2026-09-26 13:01