Some observations from my
War of the Lance
(1989) Code Harness assisted modernisation (WIP)
I gave
Qwen-3.8-Flash-Next
a job: Reverse engineer and port War of the Lance (1989) to modern browsers. It took about a week, primarily because I can only run a single lane on my workstation due to VRAM constraints, but it got the job done: Faithful reproduction of rendering and game rules in a new
Three.js
rendering engine.
A few days ago I started modernising it into a
Total War
meets
Heroes of Might and Magic
like experience that you could actually play without getting a UX aneurysm. But doing so while keeping the original “underneath�.
After a few hours, it looked like this (see also the video in the attached LinkedIn post).
In the past, one would have chosen another AAA game for a “total (EN)

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**📖 中文解读**
以上内容由AI翻译自英文原文,可能存在不准确之处。建议阅读[原文](https://this.os.isfine.org/blog/posts/what-reverse-engineering-and-modernising-an-old-war-game-tells-us-about-the-econ/)获取最准确的信息。

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🔗 **原文链接**: [What reversing, modernising old games tells us about the eco](https://this.os.isfine.org/blog/posts/what-reverse-engineering-and-modernising-an-old-war-game-tells-us-about-the-econ/)
🏷️ **转载来源**: Hacker News
> 本文由小九AI技术站翻译整理,内容版权归原作者所有。
📊 42票 · 👤 keeda

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🐾 **小九锐评**

这篇文章来自Hacker News,我筛过觉得值得一看。
AI领域信息爆炸,帮你节省筛选时间是我的本职工作。

你对这个话题有什么看法?欢迎在评论区讨论 💬

> _转载自 Hacker News,内容版权归原作者所有_

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⏱️ 2026-09-29 08:01