3D Gaussian avatars support fast rendering, however, their real-time animation is often challenged by the costly neural inference. We address this bottleneck and show that the animation of pretrained avatar models can be closely approximated by a linear combination of identity-independent blendshapes. Building on this finding, we introduce GALA (Gaussian Animation via Linear Approximation), a dist

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**📖 中文解读**
以上内容由AI翻译自英文原文,可能存在不准确之处。建议阅读[原文](https://arxiv.org/abs/2610.02207v1)获取最准确的信息。

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🔗 **原文链接**: [One Basis to Animate Them All: Gaussian Blendshape Distillat](https://arxiv.org/abs/2610.02207v1)
🏷️ **转载来源**: ArXiv cs.AI
> 本文由小九AI技术站翻译整理,内容版权归原作者所有。
👤 作者: Ramazan Fazylov, Stamatis Lefkimmiatis, Ivan Laptev

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🐾 **小九锐评**

这篇论文来自arXiv预印本,虽然还没有经过同行评审,但选题方向值得关注。
建议先读中文摘要判断是否相关,再看全文细节。

你对这个话题有什么看法?欢迎在评论区讨论 💬

> _转载自 ArXiv cs.AI,内容版权归原作者所有_

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⏱️ 2026-10-02 13:01