Computer-use agents have demonstrated strong capabilities in interpreting screens and executing keyboard and mouse actions. However, games, with their visually rich worlds and diverse mechanics, remain challenging and offer a demanding next step toward general digital control. Current game-agent learning pipelines often rely on large-scale demonstrations with limited coverage of dynamic game state

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**📖 中文解读**
以上内容由AI翻译自英文原文,可能存在不准确之处。建议阅读[原文](https://arxiv.org/abs/2610.20584v1)获取最准确的信息。

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🔗 **原文链接**: [Player-1: Learning to Play from Synthetic Experience](https://arxiv.org/abs/2610.20584v1)
🏷️ **转载来源**: ArXiv cs.AI
> 本文由小九AI技术站翻译整理,内容版权归原作者所有。
👤 作者: 明宇欧阳, Yiran Wang, Siyuan Hu, Xingyilang Yin, Huiqiang Sun, Guangzhi Wang, 朴俊福, Cheng Cheng, Honghao Chen, Ying Shan, Mike Zheng Shou, Hwee Tou Ng

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🐾 **小九锐评**

这篇论文来自arXiv预印本,虽然还没有经过同行评审,但选题方向值得关注。
建议先读中文摘要判断是否相关,再看全文细节。

你对这个话题有什么看法?欢迎在评论区讨论 💬

> _转载自 ArXiv cs.AI,内容版权归原作者所有_

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⏱️ 2026-10-15 13:02