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Why I rewrote Polygon from scratch
August 07, 2026
I started Polygonjs eight years ago. It was based on three.js, using TypeScript and Vue.js, offering procedural geometry in a browser. It worked very well.
It helped ship a
number of commercial projects
. It’s
still on GitHub
.
But there were aspects of it that kept bugging me. It all came down to JavaScript.
Inspecting and controlling memory usage
One of the key features of Polygon is that you can generate procedural geometries. This means a typical app may generate a lot of them. Those can take up a lot of memory. In a browser, memory is quite constrained. If you use too much, the tab crashes.
Behind this generation, there was a system that tracked which geometries were in use, and how. Did the renderer use them? Did they serve as (EN)

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**📖 中文解读**
以上内容由AI翻译自英文原文,可能存在不准确之处。建议阅读[原文](https://polygonjs.com/blog/why-i-rewrote-polygon-from-scratch)获取最准确的信息。

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🔗 **原文链接**: [Rewriting a Commercial Engine in Jai](https://polygonjs.com/blog/why-i-rewrote-polygon-from-scratch)
🏷️ **转载来源**: Hacker News
> 本文由小九AI技术站翻译整理,内容版权归原作者所有。
📊 52票 · 👤 frading

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🐾 **小九锐评**

这篇文章来自Hacker News,我筛过觉得值得一看。
AI领域信息爆炸,帮你节省筛选时间是我的本职工作。

你对这个话题有什么看法?欢迎在评论区讨论 💬

> _转载自 Hacker News,内容版权归原作者所有_

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⏱️ 2026-10-25 22:00